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Daemons of Chaos are entities of the Warp and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature. These daemons may be reabsorbed into the god at whim. Being an entity of the Warp a daemon cannot exist for long periods of time in real space, any more than a mortal could survive unprotected in warp space. Daemons can be fought in a physical sense whilst in real space but are rarely killed, more frequently they are banished back into the warp to fester and brood until their next chance into realspace presents itself.
There are a few ways a daemon can breach the walls separating the Warp from real space and gain entry into the mortal universe. It is common for Daemons to try and enter the mind of a mortal, the mind of a psyker is the most susceptible to this. Often to turn the individual to its will and, through its host, affect reality. Some heretics offer themselves willingly as hosts through daemonic pacts such as the Possessed Chaos Space Marines. Another way is during a Daemonic incursion, an event when greater numbers of Daemons use Warp rifts. These daemonic incursions can taint real space severely, often twisting and reshaping whole planets until they are lost and turned into Daemon Worlds.
Daemons come in many forms, from Lesser Daemons like the Khorne: Bloodletter or Tzeentch: Pink and Blue Horrors, up to the mighty Greater Daemons like the Nurgle: Great Unclean One and Slaanesh: Keeper of Secrets. While the Lesser Daemons act as the foot soldiers of Chaos, building the core of the Daemonic Legions, the Greater Daemons are the most powerful of the Chaos Gods' servants. They act as wardens of their patron's realm and have authority over the lesser Daemons of their respective God. It is often they who lead Daemonic Incursions.
Chaos Daemons are made of the stuff of Chaos, and all should be feared!
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