World Wide Shipping
About: Mid War Monsters
This summer we get to take a breather from late-war as a block of time between the end of the Bagration series of books and the start of Market Garden gives us a perfect opportunity to go back to the period that we started in. This gives us some exciting new options for gaming, a chance to revisit our armies and finishing painting a few models and have some fun at a time when men were men and tanks were on the smaller side.
The great thing about the period is that mid-war was a time of learning and experimentation for all the countries as they were struggling to get their heads around what assets they needed to bring the war to a swift and victorious conclusion. It was this premise and some of the wonderful things created that started us looking at all those odd vehicles that were being developed for the period but were never put into mass production as the tactics and realties of the war began to take shape.
The first of the mid-war books over the summer is Mid-War Monsters. A 48 page book with a difference!
It is not a book of armies but a book of platoons of experimental vehicles that saw limited action in the period.
Some like the Boarhound were ordered in their thousands and then withdrawn after the first 30 were delivered as the idea of a 30-ton armored car in Italy was not a great fit.
Others were prototypes that saw service for the briefest of moments as either, technology moved on or the higher commands of each country made definitive choices to not make heavy tanks but produce more medium ones faster. The book gives you a choice of 18 such vehicles ranging from heavily armored machine gun carriers like the Panzer IF to land battleships like the British TOG 2* more in keeping with the ideas of WWI. Each vehicle has its own double page spread covering its history, the reasons behind its conception and failure to become mainstream and then it unit characteristics in mid-war and how they are fielded. Each vehicle has its own platoon and effectively becomes either a support choice or swaps out for an existing choice in the armies that you would expect. The idea is not to have a table full of experimental vehicles but be lucky enough that your command was issued that one unit on this particular day to see how it fared combined with the usual forces of the day.
Others were prototypes that saw service for the briefest of moments as either, technology moved on or the higher commands of each country made definitive choices to not make heavy tanks but produce more medium ones faster.
The book gives you a choice of 18 such vehicles ranging from heavily armored machine gun carriers like the Panzer IF to land battleships like the British TOG 2* more in keeping with the ideas of WWI.