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Take control of a powerful warlock and wreck havoc on your foes with a warpack of hulking warbeasts fueled by unbridled rage. In HORDES, only the strongest, fastest, and most cunning will survive, while the rest will be troll-chow for your warbeasts.
HORDES is a awrd winning 30mm tabletop miniatures combat game set in the wilds of the Iron Kingdoms. Named Game of the Year at the Origins Awards, HORDES is one of the fastest growing miniatures games on the market, with thousands of rabid fans that play every day. Besides the original rulebook and expansions, HORDES also gets regular support from No Quarter Magazine with hobby guides, battle reports, tactical guides, tournament coverage, and a lot more.
Players jump into the action controlling enigmatic Warlocks and their packs of savage Warbeasts as they battle for territory and survival.
HORDES is a completely stand-alone game, utilizing unique mechanics and systems that enable your warlock to control his army of warbeasts. No focus, No warcasters. These are not new factions for Warmachine. At the same time, it is 100% compatible with WARMACHINE. If you know how to play WARMACHINE you already know the basics of HORDES. While the four factions of Hordes often fight each other, no doubt you'll try your armies against the armies of WARMACHINE time and again.
HORDES is based in the wilderness of the Iron Kingdoms, a sharp contrast to the steam-powered, man-made armies featured in WARMACHINE -- and it will launch with four all-new playable factions. The initial release will feature the resilient Trollblood, the vicious Skorne, the mysterious Circle Orboros, and the tainted Legion of Everblight.
For centuries they have seen their sacred lands taken and their numbers diminished. Now the human nations have brought war to their last refuges in western Immoren. Banding together with their less civilized kin, the trollkin are on the warpath united with heavily armed trolls and the wild dire trolls. The Trollbloods march to war to claim what is theirs.
A mysterious and secretive group, few know of this ancient order of druids. Though few in number, they wield great power and influence wherever the shadow of wilderness falls. Capable of summoning the forces of the storm and stone, their will is rarely contested. Now they command the beasts of the wild to fight any who would dare.
The dragon Everblight was thought defeated by the Iosans centuries ago, but one does not so easily stop the immortal scions of the Dragonfather. Everblight has returned from his prison in the Top of the World and unleashes his newly massed legion of blighted beasts upon the world.
From beyond the treacherous Bloodstone Marches, the savage race of the Skorne now march on western Immoren with but one purpose: the utter subjugation of all its nations under their dreaded touch. With this army of sorrows come warbeasts the likes of which the nations of men have never seen.