When the battle begins, you command your monster and lead your units into the city to hunt down and destroy your opponent's monster. To accomplish your mission, your monster and units each have weapons and abilities that are activated by special dice.
Monsters can increase their power throughout the game by smashing buildings and destroying enemy units. When two monsters fight each other, the results are devastating-they can throw each other across the city, slam into buildings, and suplex each other into radioactive rubble! The last monster standing wins the game!
The figures used to play Monsterpocalypse come in one of three varieties: monsters, units, and structures. Figures can be purchased in Monsterpocalypse Starter Set, Monster Boosters, and Unit Booster. Feel free to trade figures with your friends. Collecting the figures can be a fun and rewarding aspect of the Monsterpocalypse experience.
Monsterpocalypse centers around giant monsters, of course. Monsters come in pairs because in the game you use two different versions of your monster. The monster begins the game in its Alpha form, the normal version of the monster, and can transform into the Hyper form, an elevated and more powerful state of the monster. You only use one version at a time but can change from one form to the other at different points in the game by swapping the figures.
Units represent the hordes of minions and support troops that accompany your monster in its fight for supremacy. Units come in two types: Grunt and Elite. Elite units are more powerful than Grunt units, and you are limited in how many Elite units you can include in your force.
Structures are figures that provide obstacles and objectives for your monsters. The most common structures are buildings.
All the information you need to play with your figures is represented by a set of numbers, shapes, and icons found on their bases. There is also information on the bottom of the base, including the figure’s name, its collector number, its agenda, faction, and its rarity. The number of stars indicates how rare a figure is in comparison to the other figures in the same series.
Dice play a pivotal role in Monsterpocalypse. You use dice as a form of currency in the game. Sometimes you spend dice and sometimes you roll them. The three types of dice are Action Dice, Boost Dice, and Power Dice.
Games of Monsterpocalypse are played on play mats. The middle of each play mat has an area marked with a grid called the battle map where the action takes place. The battle map determines where you place structures, where your monster starts the game, where your units enter, and what type of terrain your figures must traverse during battle.
The area around the battle map shows you where to store your dice and the figures not currently in play.
Each battle map is sectioned into square spaces that your figures occupy. Small-based figures occupy one space, and large-based figures occupy four at a time.
Monsterpocalypse is played in turns alternating between each player. Each player starts the game by taking a Unit Activation. Then for the rest of the game on your turn you choose to take a Monster Activation or a Unit Activation. Each type of activation breaks down into distinct phases that must occur in order.
A Unit Activation consists of:
- The Spawn Phase, when your units in Reserve can enter the battle map.
- The Advancement Phase, when your units advance.
- The Attack Phase, when your units make attacks.
- The Push Phase, when you may move any unused Action Dice into the Monster Pool.
Monster Activation consists of:
- The Power Phase, when your monster can Power Up.
- The Hyper Phase, when your monster can turn into its Hyper form.
- The Advancement Phase, when your monster advances.
- The Attack Phase, when your monster makes attacks.
- The Push Phase, when you may move any unused Action Dice into the Unit Pool.