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In Fae, each player is trying to achieve victory by scoring as many points for their colour as they can. This is tricky as each player's colour is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colours. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which colour is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colours are present in a scoring, any colours with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.
Once at least twelve areas have scored the game ends, then players reveal their colours to find out who was best able to score the most points while keeping their color a secret.
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