In Armoured Digital, players take control of a force consisting of a Digipathic commander, their command vehicle, their combat and logistic drones, and a production facility. All actions those drones make is the result of an orders program (represented in the game by cards). Players select the right mix of cards to allow their units to move, shoot and take special actions in pursuit of victory.
Unique to Armoured Digital is the ability to build new units during the game. Players can replace their losses, or even change their force mix, to counter the enemy's tactics in real-time. Armoured Digital uses flexible win conditions, so players can change their strategy mid-battle to keep up with the fluid battle. Choosing a faction will also give you new ways to win. Armoured Digital rewards players who think on their feet!
A hard-hitter that sacrifices mobility for firepower
Its main weapon is Firepower 4 and Explosive, but the key part is the Artillery trait that allows it to use shooting orders that don't require LOS. So long as another unit has a sensor lock on a target and a comms chain back to the Elephant, you can sit behind cover and rain fire on your enemies all day long. With explosive rounds, it's deadly to raiding tanks with reflective armour (like the Wolf and Viper) and has the firepower to make short work of them. But that's not all an Elephant is capable of. It packs Comms 3, so if the command vehicle is headed into the fray it can function as a local communications node to extend comms chains back to logistic or support units. Its hardened armour makes it a hard target against enemy artillery, as well. The Elephant comes with the Orders card Blindfire, allowing it to fire without LOS, a spotter or even remaining still during the turn, but at the cost of two points of Firepower. Only Artillery units can use this order.
Please note: Miniature is supplied unpainted and some assembly will be required.
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