The armies sail and move across the land according to shrewd cardplay, with great English hosts rising to defend their homelands or to launch Viking longships across seas and catch the English by surprise. Turn order is randomly determined each round, drawn from a bag and creating tension as everyone awaits the hand of fate with anticipation or tread.
The Factions have powerful Characters who lead their army and are represented by a Leader Stand on the map.
Each army has its own custom set and a number of dice, which show each army's fighting ability. Skillful planning will allow a leader to capitalize on the strength of their faction's armies or overcome its weaknesses. But beware of special events, as each faction has some tricks up their sleeve!
English forces are bolstered by Peasant Fyrd conscripts which are gathered whenever an English territory is attacked. Each event card played will have a major impact on the game!
The game ends when the Treaty of Wedmore is signed, occurring when one faction plays both of its truce cards. If the Vikings have gained 9 or more strategic lands they win the game. If the English manage to contain the Vikings to only a portion of the lands by the time of the Treaty they win!
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