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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

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Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure...

Product Features

  • Adventure Design
  • A4
  • 12+
  • Softcover
  • Goodman Games
  • GMG4378

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  • How to Write Adventure Modules That Don't Suck Information

    Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.

    Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

     Please Note:

    • One copy of How to Write Adventure Modules That Don't Suck supplied in English.

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