Fort Sumter is a two-player Card Driven Game portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint that takes approximately 25-40 minutes to play.
The game pits a Unionist versus a secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalised in Twilight Struggle to place, move, and remove political capital.
The location of political capital determines who controls each of the four crisis dimensions. After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.
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