Cerulean Clade PosseView larger
Cerulean Clade Posse
Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse Cerulean Clade Posse

Cerulean Clade Posse

£ 40.00

10+ In Stock

The Vreib possessed a naturally evolved chameleonic ability that helped them avoid or manipulate the many predators of their home world. When it was time for the species to join the Watchers Hegemony, this talent was seen as uniquely valuable. The Watchers spend centuries observing, trying to...

Product features

  • Faction : Watchers
  • Game System : Wild West Exodus
  • Unit Type : Posse Set
  • Species : Cerulean
  • Unique : Yes
  • Material : Resin
  • Scale : 35mm
  • Average Age : 12+
  • Format : Box
  • Finish : Unpainted

Manufacturer : Warcradle Studios

WEX191099004

Free UK Delivery!

This product qualifies for free shipping to anywhere in the UK.


Rewards

By buying this product you can collect up to £ 0.80 with our loyalty program. Your cart will total £ 0.80 that can be converted into a voucher.


Cerulean Clade Posse Information

The Vreib possessed a naturally evolved chameleonic ability that helped them avoid or manipulate the many predators of their home world. When it was time for the species to join the Watchers Hegemony, this talent was seen as uniquely valuable. The Watchers spend centuries observing, trying to understand the sentient species of the galaxy. Being able to infiltrate such societies and live among them, even to think like them, to have an agent “walk a mile in another man’s Moccasins'' was now possible thanks to the genetic talents of the Vreib. During the process of hyper evolving the species into the Cerulean Clade, this extraordinary natural mimicry was taken to an extreme, combining mental and physical processes to allow a Cerulean to become a near identical facsimile of a targeted individual. Creating the appearance of clothing, equipment and even vocal sounds and surface thought patterns, a Cerulean is only limited by a mass differential greater than 46% and an inability to remove any mimicked items such as taking off their jacket or putting down a mimicked gun (as it is in reality part of their own body).

This mimicry is not without risk to the Cerulean, chiefly of which is becoming lost in the mind of the individual they duplicate. To be someone else is liberating and can even be intoxicating. Sometimes it is too difficult to revert to their native form as in that instance everything that they mimicked, including thought patterns and emotional responses (what the humans would call a soul) is lost. All that remains are the experiences acquired while in that form. If the original target is beyond reach to reacquire the template, it is impossible for a Cerulean to return to that form again once they have cast it off. A Cerulean who refuses to revert back to their native form at the end of an assignment is a rare thing indeed, although not unheard of. What such prolonged mimicry does to a Ceruleans physical and mental state cannot be anticipated.

Uniquely on Earth, a new problem has presented itself for the Ceruleans. Starting with their centuries held in stasis, thanks to the accident triggered by Ponce deLeon, the Ceruleans became aware on a very subliminal level of another extra-terrestrial entity in the world. Known only as the Hex, this force began to inveigle its way into the sleeping thoughts of many Ceruleans. When they emerged from their stasis, a number of the Clade exhibited symptoms of severe mental trauma and physical manifestations. The affected Cerulean’s bodies mirrored the mental anguish it felt and their form constantly rippled, mutating rapidly into different shapes and sizes like something out of a nightmare. These Cerulean Nightmares are so unpredictable in the field that usually they remain in specially constructed confinement cells, only used in times of great need. Locked in this state of torment and in constant communication with each other, it is common that a Nightmare will not return to the Watchers after the mission, instead heading into the wilderness to answer the call of the Hex. This is quietly seen as a blessing to the Earth bound Watchers as it removes the responsibility for such troubled individuals and away from the support of their Clade, few Nightmares survive longer than a season in the wild - enjoying short but spectacularly violent and bizzare lives.

Ceruleans are a less hierarchical clade than many of the others. It is rare for them to have an Alpha, although they do exist. Instead operations are conducted by two or three Primes that act in coordination with the senior field operatives designated as Vixens to achieve the mission at hand. The majority of the Cerulean infiltration for mimicking rank and file groups is conducted by Infiltrator Myriads, smaller than the Vixens and Primes but no less intelligent or dedicated to the task at hand. On Earth in the Dystopian Age it is the Cerulean that are the most valuable to the Watchers in keeping their presence a secret from the wider world. Ceruleans infiltrate key areas of human society, authority and politics to misdirect attention and identify threats to the Watcher’s ultimate mission.

The Cerulean Clade Posse kit builds nine multi-part resin miniatures;

  • 1x Cerulean Prime
  • 1x Cerulean Nightmare
  • 2x Cerulean Vixens
  • 5x Cerulean Infiltrators
  • 9x Base

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.

Reviews

No customer comments for the moment.

Write a review

Cerulean Clade Posse

Cerulean Clade Posse

Write a review

Trustpilot