Control - Escape the Rupture
We wanted to make a gateway game that non-gamers or game night veterans could enjoy. It shares similarities to card games like Magic the Gathering or Hearthstone, but in a simpler easy-to-pick-up-and-play way.
Players are time travellers who've been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refuelling theirs first.
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travellers lost outside time. Will you escape?
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