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Mice and Mystics Heart of Glorm
Evil Stirs within the Castle!
Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love’s arrow along the thumb,
Ne’er mind life’s sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra, and thought evil had been banished from the castle for-ever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg.
The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters--six in all--sure to test your mettle! And joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Contents:
1 Six chapter storybook
2 Figures
13 Search cards
9 Ability cards
13 Initiative cards
1 Nere character card
9 Encounter cards
6 Cheese tokens
1 Clockwork mortar token
4 Pet slug tokens
4 On fire markers
6 Potion ingredient markers
1 Pack rat peddler token
4 Skulker rat tokens
1 Fireproof achievement token
1 Marksman achievement token
Please note this expansion set requires Mice and Mystics: Sorrow and Remembrance to play.
Players 1-4
Ages 7+
Playing time 60-90 minutes
Average Age | 7+ |
---|---|
Average Play Time | 60 Minutes |
Format | Board / Card Game |
Game System | Mice and Mystics |
Language | English |
Max Players | 4 |
Mechanic | Area Movement, Cooperative Play, Dice Rolling, Role Playing, Storytelling |
Min Players | 1 |
Product Code | PHGMM02 |
Product Manufacturer | Plaid Hat Games |
Rules Type | Core Rules |
Theme | Adventure, Expansion for Base-game |