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Spirit Island (Core Game)
Spirit Island (Core Game) Spirit Island (Core Game) Spirit Island (Core Game)

Spirit Island (Core Game)

£ 55.99

-30%

£ 79.99 RRP

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Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from...

Product Features

  • Spirit Island
  • Core Rules
  • 13+
  • Environmental
  • Area Control / Area Influence
  • 4
  • 1
  • Cooperative Play
  • 90 Minutes
  • Age of Reason
  • Box
  • English
  • Greater Than Games
  • GTGSISL-CORE

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  • Spirit Island (Core Game) Information

    Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the Dahan (local islanders) to increase your power and drive the invading colonists from your island in this deep and complex area-control game!

    Play details: Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any Dahan present. (Who then retaliate.) The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

    Contents:

    • 8 different Spirits, each with 4 Power Cards unique to that Spirit
    • Over 50 distinct Major and Minor Power Cards which Spirits can grow into
    • 4 modular Island Boards, for a variety of layouts
    • 4 Character Stands with Plastic Light Speedometer Slider
    • Over 100 pieces for representing the Invaders and Dahan (native islanders)
    • 15 Invader cards, driving a distinctive Invader expansion system
    • 15 Fear cards, showing what happens as you terrify the Invader
    • 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
    • 4 optional Scenarios for even more play variety

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    Spirit Island (Core Game)

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