Strata is a full-length, full-colour, hardback sourcebook for the Spire RPG.
Written by a mix of established and new authors, these campaign frames and adventures for Spire are written with the system and setting in mind. They’re evocative, inspiring, and most importantly open-ended, allowing gamesmasters to weave their own narratives within the boundaries presented. (You can learn more about the scenarios below.)
The Inksmith class.
The Inksmith is a black-market, black-magic occultist who channels the power of pulp fiction into spells. They can knock out adversaries with a single haymaker, introduce schlocky details into the story, embody the fears of a community and, if things are moving slowly, magically summon a man holding a gun through the nearest available door.
The Shadow Agent class.
Devotees of Our Hidden Mistress, the Shadow Agent risks their own identity to receive covers - semi-mystical fake identities that they can embody to further the revolution. At higher levels of power, they can “leave” injuries and madness in their cover identities, and put aside a broken leg as easily as shedding a disguise.
We have rules for: all nine of the noble houses of the drow, giving players the chance to take on the role of disaffected aristocrats; playing a Druid of the Living Spire, and letting sacred plants grow through your skin; becoming a gazetteer and distributing illegal pamphlets through Spire; devoting your character’s sorcery to a particular artistic movement in Ivory Row, and more besides.
Reams and reams of setting info and plot hooks.
More than 40,000 words of engaging writing on the highest and lowest parts of society in Spire, illustrating the volatile city that’s waiting for the players to show up and change it. Aelfir blinding parties, undercity folk tales, the secrets of Bound god-prisons, Silver Quarter heists, drug-dealing speakeasies, fashion, music, art, madness, magic, and ravenous, unknowable gods - they’re all here.
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