Stitch: The Fix for 626
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Uh-oh... Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and it's up to you to help get him back to being on his best behavior.
In Stitch: The Fix for 626, each player will compete to capture Stitch and recruit help from his most beloved friends - but beware as some experiments may cause chaos!
The game is played in a series of rounds. During the game, Stitch can be either Experiment 626 or Good Stitch - never both. At all times, a single player has Stitch.
You win a round if you hold the highest-value card once the deck runs out or if all other players are knocked out of the round. Will you find the fix for 626?
Please Note:
- One Stitch: The Fix for 626 is supplied in English.
Average Age | 8+ |
---|---|
Format | Board / Card Game |
Game System | Stitch: The Fix for 626 |
Language | English |
Max Players | 5 |
Min Players | 2 |
Product Code | ZMGLLD0101 |
Product Manufacturer | Z-Man Games |
Rules Type | Core Rules |
Theme | Card Game, Deduction |